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» Recruiting System
Be a Turtle I_icon_minitimeby Commander Tyronias 21/07/22, 09:29 pm

» Commander Tyronias, Rank 823
Be a Turtle I_icon_minitimeby Commander Tyronias 24/06/22, 10:04 pm

» Parachute Jumping
Be a Turtle I_icon_minitimeby Sonny 09/04/22, 04:44 am

» Operating A Tie Fighter - Do A Barrel Roll
Be a Turtle I_icon_minitimeby Sonny 06/04/22, 09:10 am

» Quantum Universe Merge
Be a Turtle I_icon_minitimeby CC-7567 18/03/22, 03:20 pm

» Questions and Answers
Be a Turtle I_icon_minitimeby CC-7567 15/03/22, 07:29 pm

» Testing stuff
Be a Turtle I_icon_minitimeby CC-7567 15/03/22, 04:56 pm

» How to mask your attacks return time
Be a Turtle I_icon_minitimeby CC-7567 15/03/22, 12:03 am

» Howto: Pop a moon and catch a player using harvest/colo fs
Be a Turtle I_icon_minitimeby CC-7567 15/03/22, 12:01 am

» A fleetsaving guide by StarForce
Be a Turtle I_icon_minitimeby CC-7567 14/03/22, 11:58 pm

» A Beginners Ogame Guide
Be a Turtle I_icon_minitimeby CC-7567 14/03/22, 11:56 pm

» Defense Research
Be a Turtle I_icon_minitimeby CC-7567 14/03/22, 11:48 pm

» How to ACS attack with yourself and others in the redesign.
Be a Turtle I_icon_minitimeby CC-7567 14/03/22, 11:35 pm

» Resource Booster and the like
Be a Turtle I_icon_minitimeby CC-7567 14/03/22, 11:21 pm

» Oooo.. This is new?
Be a Turtle I_icon_minitimeby CC-7567 14/03/22, 11:09 pm

» Grav Tech Advice
Be a Turtle I_icon_minitimeby CC-7567 14/03/22, 11:05 pm

» How rapidfire works
Be a Turtle I_icon_minitimeby CC-7567 14/03/22, 10:53 pm

» honour points
Be a Turtle I_icon_minitimeby CC-7567 14/03/22, 10:44 pm

» What is the best way to safty probe??? (like when you are hiting someone???)
Be a Turtle I_icon_minitimeby CC-7567 14/03/22, 09:22 pm

» Fleetsave Guide V3 (Thanks so much TLR)
Be a Turtle I_icon_minitimeby CC-7567 14/03/22, 09:15 pm

» Install, Configure and use Scripts/plugins
Be a Turtle I_icon_minitimeby CC-7567 14/03/22, 09:08 pm

» A colonization guide by StarForce
Be a Turtle I_icon_minitimeby CC-7567 14/03/22, 09:02 pm

» How to pick up the full Theoretic Plunder
Be a Turtle I_icon_minitimeby CC-7567 14/03/22, 08:58 pm

» Upgrading shipyard beyond level 12 - Times with lvl 13
Be a Turtle I_icon_minitimeby CC-7567 14/03/22, 08:56 pm

» Home Planet
Be a Turtle I_icon_minitimeby CC-7567 14/03/22, 08:53 pm

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 Be a Turtle

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CC-7567
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Posts : 45
Join date : 2022-03-14
Age : 29
Location : Dalton, Ohio USA

Be a Turtle Empty
PostSubject: Be a Turtle   Be a Turtle I_icon_minitime14/03/22, 07:35 pm

This is a direct copy from our original forum.
Unknown wrote:
I recently found this on the internet and thought something like this was needed on the alliance page so that people who want to become turtles have an idea of what they need defenses wise.

I have never played as a turtle myself but i build considerable def just so i can be a bit more relaxed when not on my computer.

Here is what I found:

Here are the defenses that every turtle should have on each planet (These numbers are the absolute minimum!)

RL: 2000-2500
LL: 2000 - 2500
HL: 500-600
GC: 250-300
IC: 500-600
PC: 50-100
SSD: 1
LSD: 1
ABM: max. your Silo can hold

~ Docta

EDIT: Of course you need high mines, shipyard level 8(+), a rather high robot factory and maybe a nanite FIRST. Else it'll take you ages to do what you could do in a couple of days.

Hope this helps
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